Install gdt
The installers download the release archive for your machine from GitHub
Releases, check it against the SHA256SUMS file of the same
release, and put the gdt executable in one folder. They do not change PATH, shell profiles or anything else.
curl -fsSL https://gdt.roxguel.dev/install.sh | shOptions go after sh -s --:
curl -fsSL https://gdt.roxguel.dev/install.sh | sh -s -- --version 0.1.0 --dir "$HOME/bin"| Option | Environment | Effect |
|---|---|---|
--version <v> |
GDT_VERSION |
Install this version. Default: the latest release |
--dir <path> |
GDT_INSTALL_DIR |
Install into this folder. Default: $HOME/.local/bin |
--verify-attestation |
Also check the build provenance with gh attestation verify (needs the GitHub CLI, signed in) |
irm https://gdt.roxguel.dev/install.ps1 | iexOptions through environment variables, set before that line:
$env:GDT_VERSION = '0.1.0'$env:GDT_INSTALL_DIR = 'C:\tools\gdt'$env:GDT_VERIFY_ATTESTATION = '1'Or as parameters:
& ([scriptblock]::Create((irm https://gdt.roxguel.dev/install.ps1))) -Version 0.1.0 -InstallDir C:\tools\gdtThe default folder is %LOCALAPPDATA%\Programs\gdt. The Windows binaries are not code-signed, so SmartScreen can warn
the first time you run one.
Piping a script into a shell runs code you have not read. Read the installers first: that page shows the exact files, with their SHA-256, in the browser. To skip the installer altogether, verify a download by hand.
After installing
Section titled “After installing”If the installer says the folder is not on your PATH, add it. Then:
gdt --versiongdt install latest # your first Godot build; it becomes the defaultTo make a plain godot follow gdt, see the shim.
Platforms
Section titled “Platforms”| System | Build |
|---|---|
| Windows | x86_64, arm64 |
| Linux | x86_64, arm64 (static, any distribution) |
| macOS | arm64 (Apple silicon), x86_64 |
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